- Functions for controlling factory components which are used to dynamically spawn game objects into the runtime.
Static methods
staticcreate(url:HashOrStringOrUrl, ?position:Vector3, ?rotation:Quaternion, ?properties:Table<String, GoProperty>, ?scale:EitherType<Float, Vector3>):Hash
- Make a factory create a new game object.
The URL identifies which factory should create the game object. If the game object is created inside of the frame (e.g. from an update callback), the game object will be created instantly, but none of its component will be updated in the same frame.
Properties defined in scripts in the created game object can be overridden through the properties-parameter below.
Calling Factory.create on a factory that is marked as dynamic without having loaded resources
using Factory.load will synchronously load and create resources which may affect application performance.
Parameters:
url | the factory that should create a game object. |
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position | the position of the new game object, the position of the game object calling |
rotation | the rotation of the new game object, the rotation of the game object calling |
properties | the properties defined in a script attached to the new game object. |
scale | the scale of the new game object (must be greater than 0), the scale of the game object containing the factory is used by default, or if the value is |
Returns:
the global id of the spawned game object
staticgetStatus(?url:Null<HashOrStringOrUrl>):FactoryStatus
- Get factory status.
This returns status of the factory.
Calling this function when the factory is not marked as dynamic loading always returns
FactoryStatus.STATUS_LOADED.
Parameters:
url | the factory component to get status from |
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Returns:
status of the factory component
staticinlineload(?url:Null<HashOrStringOrUrl>, ?completeFunction:(url:Url, result:Bool) ‑> Void):Void
- Load resources of a factory prototype.
Resources are referenced by the factory component until the existing (parent) collection is destroyed or Factory.unload is called.
Calling this function when the factory is not marked as dynamic loading does nothing.
Parameters:
url | the factory component to load |
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completeFunction | function to call when resources are loaded. |
staticsetPrototype(url:HashOrStringOrUrl, ?prototype:String):Void
- Changes the prototype for the factory.
This allows the developer to load and spawn an arbitrary
.collectionc/.gocfile, further simplifying using dynamic content. The.collectionc/.gocfiles still need to be part of the resource archive.
We’ve added a “Dynamic Prototype” checkbox to the factories. The prototype can only be overridden when this is checked. If set, then the collection component count cannot be optimized, and the owning collection will use the default component counts from game.project.
Setting the prototype to null will revert back to the original prototype.
Parameters:
url | the collection factory component |
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prototype | the path to the new prototype, or |
staticunload(?url:Null<HashOrStringOrUrl>):Void
- Unload resources previously loaded using
Factory.load.
This decreases the reference count for each resource loaded with Factory.load. If reference is zero, the resource is destroyed.
Calling this function when the factory is not marked as dynamic loading does nothing.
Parameters:
url | the factory component to unload |
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