hxdefold API documentation
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abstract GoProperty(Dynamic)

package defold

from Int, Float, Hash, Url, Vector3, Vector4, Quaternion, Bool, AtlasResourceReference, FontResourceReference, MaterialResourceReference, TextureResourceReference, TileSourceResourceReference, BufferResourceReference, LuaArray<Int>, LuaArray<Float>, LuaArray<Vector3>, LuaArray<Vector4> to Int, Float, Hash, Url, Vector3, Vector4, Quaternion, Bool, AtlasResourceReference, FontResourceReference, MaterialResourceReference, TextureResourceReference, TileSourceResourceReference, BufferResourceReference, LuaArray<Int>, LuaArray<Float>, LuaArray<Vector3>, LuaArray<Vector4>

import defold.Go

  • Possible types of a game object property.

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