Functions and messages used to manipulate tile map components.

Static methods

staticget_bounds(url:HashOrStringOrUrl):TilemapBounds

Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height.

The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.

Parameters:

url

the tile map

staticget_tile(url:HashOrStringOrUrl, name:HashOrString, x:Int, y:Int):Int

Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origo with index 1, 1. (see Tilemap.set_tile) Which tile map and layer to query is identified by the URL and the layer name parameters.

Parameters:

url

the tile map

name

of the layer

x

x coordinate of the tile

y

y coordinate of the tile

Returns:

index of the tile

staticreset_constant(url:HashOrStringOrUrl, name:HashOrString):Void

Reset a shader constant for a tile map.

The constant must be defined in the material assigned to the tile map. Resetting a constant through this function implies that the value defined in the material will be used. Which tile map to reset a constant for is identified by the URL.

Parameters:

url

the tile map that should have a constant reset

name

of the constant

staticset_constant(url:HashOrStringOrUrl, name:HashOrString, value:Vector4):Void

Set a shader constant for a tile map.

The constant must be defined in the material assigned to the tile map. Setting a constant through this function will override the value set for that constant in the material. The value will be overridden until tilemap.reset_constant is called. Which tile map to set a constant for is identified by the URL.

Parameters:

url

the tile map that should have a constant set

name

of the constant

value

of the constant

staticset_tile(url:HashOrStringOrUrl, name:HashOrString, x:Int, y:Int, new_tile:Int, ?h_flip:Bool, ?v_flip:Bool):Void

Set a tile in a tile map.

Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the "first" tile just above and to the right of origo has coordinates 1,1. Tiles to the left of and below origo are indexed 0, -1, -2 and so forth.

+-------+-------+------+------+ | 0,3 | 1,3 | 2,3 | 3,3 | +-------+-------+------+------+ | 0,2 | 1,2 | 2,2 | 3,2 | +-------+-------+------+------+ | 0,1 | 1,1 | 2,1 | 3,1 | +-------O-------+------+------+ | 0,0 | 1,0 | 2,0 | 3,0 | +-------+-------+------+------+

The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters.

Parameters:

url

the tile map

name

name of the layer

x

x coordinate of the tile

y

y coordinate of the tile

new_tile

tile to set

h_flip

if the tile should be horizontally flipped

v_flip

if the tile should be vertically flipped

staticset_visible(url:HashOrStringOrUrl, layer:HashOrString, visible:Bool):Void

Sets the visibility of the tilemap layer.

Parameters:

url

the tile map

layer

name of the layer

visible

should the layer be visible