Variables
read onlyLIVEUPDATE_BUNDLED_RESOURCE_MISMATCH:ResourceLiveUpdateStatus
Mismatch between between expected bundled resources and actual bundled resources. The manifest expects a resource to be in the bundle, but it was not found in the bundle. This is typically the case when a non-excluded resource was modified between publishing the bundle and publishing the manifest.
read onlyLIVEUPDATE_ENGINE_VERSION_MISMATCH:ResourceLiveUpdateStatus
Mismatch between running engine version and engine versions supported by manifest.
read onlyLIVEUPDATE_FORMAT_ERROR:ResourceLiveUpdateStatus
Failed to parse manifest data buffer. The manifest was probably produced by a different engine version.
read onlyLIVEUPDATE_SCHEME_MISMATCH:ResourceLiveUpdateStatus
Mismatch between scheme used to load resources. Resources are loaded with a different scheme than from manifest, for example over HTTP or directly from file. This is typically the case when running the game directly from the editor instead of from a bundle.
read onlyLIVEUPDATE_SIGNATURE_MISMATCH:ResourceLiveUpdateStatus
Mismatch between manifest expected signature and actual signature.
read onlyLIVEUPDATE_VERSION_MISMATCH:ResourceLiveUpdateStatus
Mismatch between manifest expected version and actual version.