Rendering functions, messages and constants. The "render" namespace is accessible only from render scripts.
See RenderMessages
for related messages.
Static variables
Static methods
staticclear(buffers:RenderClearBuffers):Void
Clears the active render target.
Clear buffers in the currently enabled render target with specified value.
Parameters:
buffers | Table with keys specifying which buffers to clear and values set to clear values. |
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staticconstant_buffer():RenderConstantBuffer
Create a new constant buffer..
Constant buffers are used to set shader program variables and are optionally passed to the Render.draw
function. The buffer's constant elements can be indexed like an ordinary Lua table, but you can't iterate
over them with pairs() or ipairs().
Returns:
new constant buffer
staticdelete_render_target(render_target:RenderTarget):Void
Deletes a render target.
Parameters:
render_target | render target to delete |
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staticdisable_material():Void
Disables the currently enabled material.
If a material is currently enabled, disable it.
staticdisable_texture(unit:Int):Void
Disables a texture for a render target.
Parameters:
unit | texture unit to enable disable for |
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staticdraw(predicate:RenderPredicate, ?constants:RenderConstantBuffer):Void
Draws all objects matching a predicate.
Draws all objects that match a specified predicate. An optional constant buffer can be
provided to override the default constants. If no constants buffer is provided, a default
system constants buffer is used containing constants as defined in materials and set through
*.set_constant()
and *.reset_constant()
on visual components.
Parameters:
predicate | predicate to draw for |
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constants | optional constants to use while rendering |
staticdraw_debug2d():Void
Draws all 2d debug graphics (Deprecated).
staticdraw_debug3d():Void
Draws all 3d debug graphics such as lines drawn with "draw_line" messages and physics visualization.
staticenable_material(material_id:String):Void
Enables a material.
If another material was already enabled, it will be automatically disabled.
Parameters:
material_id | material id to enable |
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staticenable_texture(unit:Int, render_target:RenderTarget, buffer_type:RenderBufferType):Void
Enables a texture for a render target.
Parameters:
unit | texture unit to enable texture for |
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render_target | render target from which to enable the specified texture unit |
buffer_type | buffer type from which to enable the texture |
staticget_height():Int
Gets the window height, as specified for the project.
Returns:
specified window height
staticget_render_target_height(render_target:RenderTarget, buffer_type:RenderBufferType):Int
Retrieve a buffer height from a render target.
Parameters:
render_target | render target from which to retrieve the buffer height |
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buffer_type | which type of buffer to retrieve the height from |
Returns:
the height of the render target buffer texture
staticget_render_target_width(render_target:RenderTarget, buffer_type:RenderBufferType):Int
Retrieve a buffer width from a render target.
Parameters:
render_target | render target from which to retrieve the buffer width |
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buffer_type | which type of buffer to retrieve the width from |
Returns:
the width of the render target buffer texture
staticget_width():Int
Gets the window width, as specified for the project.
Returns:
specified window width
staticpredicate(predicates:Table<Int, HashOrString>):RenderPredicate
Creates a new render predicate.
This function returns a new render predicate for objects with materials matching the provided material tags. The provided tags are combined into a bit mask for the predicate. If multiple tags are provided, the predicate matches materials with all tags ANDed together.
The current limit to the number of tags that can be defined is 64
.
Parameters:
predicates | table of tags that the predicate should match (table). |
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Returns:
new predicate
staticrender_target(name:String, parameters:RenderTargetParameters):RenderTarget
Creates a new render target.
Creates a new render target according to the supplied specification table.
staticset_blend_func(source_factor:RenderBlendFactor, destination_factor:RenderBlendFactor):Void
Sets the blending function.
Parameters:
source_factor | source factor |
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destination_factor | destination factor |
staticset_color_mask(red:Bool, green:Bool, blue:Bool, alpha:Bool):Void
Sets the color mask.
Parameters:
red | red mask |
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green | green mask |
blue | blue mask |
alpha | alpha mask |
staticset_cull_face(face_type:RenderCullFaceType):Void
Sets the cull face.
Parameters:
face_type | face type |
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staticset_depth_func(func:RenderCompareFunc):Void
Sets the depth test function.
Parameters:
func | depth test function |
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staticset_polygon_offset(factor:Float, units:Float):Void
Sets the polygon offset.
Parameters:
factor | polygon offset factor |
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units | polygon offset units |
staticset_projection(matrix:Matrix4):Void
Sets the projection matrix to use when rendering.
Parameters:
matrix | projection matrix |
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staticset_render_target(render_target:RenderTarget, ?options:SetRenderTargetOptions):Void
Sets a render target. Subsequent draw operations will be to the render target until it is replaced by a subsequent call to set_render_target.
Parameters:
render_target | render target to set. |
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options | optional table with behaviour parameters |
staticset_render_target_size(render_target:RenderTarget, width:Int, height:Int):Void
Sets the render target size.
Parameters:
render_target | render target to set size for |
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width | new render target width |
height | new render target height |
staticset_stencil_func(func:RenderCompareFunc, ref:Float, mask:Int):Void
Sets the stencil test function.
Parameters:
func | stencil test function |
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ref | reference value for the stencil test |
mask | mask that is ANDed with both the reference value and the stored stencil value when the test is done |
staticset_stencil_op(sfail:RenderStencilOp, dpfail:RenderStencilOp, dppass:RenderStencilOp):Void
Sets the stencil operator.
Parameters:
sfail | action to take when the stencil test fails |
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dpfail | the stencil action when the stencil test passes |
dppass | the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled |
staticset_view(matrix:Matrix4):Void
Sets the view matrix to use when rendering.
Parameters:
matrix | view matrix to set |
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staticset_viewport(x:Int, y:Int, width:Int, height:Int):Void
Sets the render viewport.
Parameters:
x | left corner |
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y | bottom corner |
width | viewport width |
height | viewport height |