Static variables

@:enum@:native("LIVEUPDATE_BUNDLED_RESOURCE_MISMATCH")staticread onlyBundledResourceMismatch:LiveUpdateStatus

  • Mismatch between between expected bundled resources and actual bundled resources. The manifest expects a resource to be in the bundle, but it was not found in the bundle. This is typically the case when a non-excluded resource was modified between publishing the bundle and publishing the manifest.

@:enum@:native("LIVEUPDATE_ENGINE_VERSION_MISMATCH")staticread onlyEngineVersionMismatch:LiveUpdateStatus

  • Mismatch between running engine version and engine versions supported by manifest.

@:enum@:native("LIVEUPDATE_FORMAT_ERROR")staticread onlyFormatError:LiveUpdateStatus

  • Failed to parse manifest data buffer. The manifest was probably produced by a different engine version.

@:enum@:native("LIVEUPDATE_INVALID_RESOURCE")staticread onlyInvalidResource:LiveUpdateStatus

  • The handled resource is invalid.

@:enum@:native("LIVEUPDATE_OK")staticread onlyOk:LiveUpdateStatus

@:enum@:native("LIVEUPDATE_SCHEME_MISMATCH")staticread onlySchemeMismatch:LiveUpdateStatus

  • Mismatch between scheme used to load resources. Resources are loaded with a different scheme than from manifest, for example over HTTP or directly from file. This is typically the case when running the game directly from the editor instead of from a bundle.

@:enum@:native("LIVEUPDATE_SIGNATURE_MISMATCH")staticread onlySignatureMismatch:LiveUpdateStatus

  • Mismatch between manifest expected signature and actual signature.

@:enum@:native("LIVEUPDATE_VERSION_MISMATCH")staticread onlyVersionMismatch:LiveUpdateStatus

  • Mismatch between manifest expected version and actual version.