Messages related to the Sprite
module.
Static variables
staticread onlyanimation_done:Message<SpriteMessageAnimationDone> = new Message<SpriteMessageAnimationDone>("animation_done")
Reports that an animation has completed.
This message is sent to the sender of a play_animation
message when the
animation has completed.
Note that this message is sent only for animations that play with the following playback modes:
- Once Forward
- Once Backward
- Once Ping Pong
See play_animation
for more information and examples of how to use
this message.
staticread onlyplay_animation:Message<SpriteMessagePlayAnimation> = new Message<SpriteMessagePlayAnimation>("play_animation")
Plays a sprite animation.
Post this message to a sprite-component to make it play an animation from its tile set.