Properties related to the Spine module.

Static variables

@:value(new Property<Hash>("animation"))staticread onlyanimation:Property<Hash> = new Property<Hash>("animation")

spine animation.

(READ ONLY) The current animation set on the component.

@:value(new Property<Float>("cursor"))staticread onlycursor:Property<Float> = new Property<Float>("cursor")

The normalized animation cursor.

Please note that spine events may not fire as expected when the cursor is manipulated directly.

@:value(new Property<Float>("playback_rate"))staticread onlyplayback_rate:Property<Float> = new Property<Float>("playback_rate")

The animation playback rate. A multiplier to the animation playback rate.

The playback_rate is a non-negative number, a negative value will be clamped to 0.

@:value(new Property<Hash>("skin"))staticread onlyskin:Property<Hash> = new Property<Hash>("skin")

The current skin on the component. If setting the skin property the skin must be present on the spine model or a runtime error is signalled.