- Properties related to the
Gui module.
Static variables
@:value(new Property<Vector4>("color"))staticread onlycolor:Property<Vector4> = new Property<Vector4>("color")
@:value(new Property<Float>("color.w"))staticread onlycolorA:Property<Float> = new Property<Float>("color.w")
- The alpha component of the node color.
@:value(new Property<Float>("color.z"))staticread onlycolorB:Property<Float> = new Property<Float>("color.z")
- The blue component of the node color.
@:value(new Property<Float>("color.y"))staticread onlycolorG:Property<Float> = new Property<Float>("color.y")
- The green component of the node color.
@:value(new Property<Float>("color.x"))staticread onlycolorR:Property<Float> = new Property<Float>("color.x")
- The red component of the node color.
@:value(new Property<Vector3>("euler"))staticread onlyeuler:Property<Vector3> = new Property<Vector3>("euler")
- The euler rotation of the node.
@:value(new Property<Float>("euler.x"))staticread onlyeulerX:Property<Float> = new Property<Float>("euler.x")
- The euler rotation of the node around the x-axis.
@:value(new Property<Float>("euler.y"))staticread onlyeulerY:Property<Float> = new Property<Float>("euler.y")
- The euler rotation of the node around the y-axis.
@:value(new Property<Float>("euler.z"))staticread onlyeulerZ:Property<Float> = new Property<Float>("euler.z")
- The euler rotation of the node around the z-axis.
@:value(new Property<Float>("fill_angle"))staticread onlyfill_angle:Property<Float> = new Property<Float>("fill_angle")
- The fill angle for pie nodes.
@:value(new Property<Float>("inner_radius"))staticread onlyinner_radius:Property<Float> = new Property<Float>("inner_radius")
- The inner radius for pie nodes.
@:value(new Property<Float>("leading"))staticread onlyleading:Property<Float> = new Property<Float>("leading")
- The leading for text nodes.
@:value(new Property<Vector4>("outline"))staticread onlyoutline:Property<Vector4> = new Property<Vector4>("outline")
- The outline color of the node.
@:value(new Property<Vector3>("position"))staticread onlyposition:Property<Vector3> = new Property<Vector3>("position")
- The position of the node.
@:value(new Property<Float>("position.x"))staticread onlypositionX:Property<Float> = new Property<Float>("position.x")
- The position of the node on the x-axis.
@:value(new Property<Float>("position.y"))staticread onlypositionY:Property<Float> = new Property<Float>("position.y")
- The position of the node on the y-axis.
@:value(new Property<Float>("position.z"))staticread onlypositionZ:Property<Float> = new Property<Float>("position.z")
- The position of the node on the z-axis.
@:value(new Property<Vector3>("rotation"))staticread onlyrotation:Property<Vector3> = new Property<Vector3>("rotation")
- The rotation of the node.
@:value(new Property<Float>("rotation.x"))staticread onlyrotationX:Property<Float> = new Property<Float>("rotation.x")
- The rotation of the node around the x-axis.
@:value(new Property<Float>("rotation.y"))staticread onlyrotationY:Property<Float> = new Property<Float>("rotation.y")
- The rotation of the node around the y-axis.
@:value(new Property<Float>("rotation.z"))staticread onlyrotationZ:Property<Float> = new Property<Float>("rotation.z")
- The rotation of the node around the z-axis.
@:value(new Property<Vector3>("scale"))staticread onlyscale:Property<Vector3> = new Property<Vector3>("scale")
@:value(new Property<Float>("scale.x"))staticread onlyscaleX:Property<Float> = new Property<Float>("scale.x")
- The scale of the node on the x-axis.
@:value(new Property<Float>("scale.y"))staticread onlyscaleY:Property<Float> = new Property<Float>("scale.y")
- The scale of the node on the y-axis.
@:value(new Property<Float>("scale.z"))staticread onlyscaleZ:Property<Float> = new Property<Float>("scale.z")
- The scale of the node on the z-axis.
@:value(new Property<Vector4>("shadow"))staticread onlyshadow:Property<Vector4> = new Property<Vector4>("shadow")
- The shadow color of the node.
@:value(new Property<Vector3>("size"))staticread onlysize:Property<Vector3> = new Property<Vector3>("size")
@:value(new Property<Float>("size.x"))staticread onlysizeX:Property<Float> = new Property<Float>("size.x")
@:value(new Property<Float>("size.y"))staticread onlysizeY:Property<Float> = new Property<Float>("size.y")
@:value(new Property<Float>("size.z"))staticread onlysizeZ:Property<Float> = new Property<Float>("size.z")
@:value(new Property<Vector4>("slice9"))staticread onlyslice9:Property<Vector4> = new Property<Vector4>("slice9")
- The slice9 values for nodes using slice-9 texturing.
@:value(new Property<Float>("tracking"))staticread onlytracking:Property<Float> = new Property<Float>("tracking")
- The tracking for text nodes.