• Properties related to the Go module.

Static variables

@:value(new Property<Vector3>("euler"))staticread onlyeuler:Property<Vector3> = new Property<Vector3>("euler")

  • The rotation of the game object expressed in Euler angles. Euler angles are specified in degrees in the interval (-360, 360).

@:value(new Property<Float>("euler.x"))staticread onlyeulerX:Property<Float> = new Property<Float>("euler.x")

  • The rotation of the game object around the x-axis expressed in Eulrer angles. Euler angles are specified in degrees in the interval (-360, 360).

@:value(new Property<Float>("euler.y"))staticread onlyeulerY:Property<Float> = new Property<Float>("euler.y")

  • The rotation of the game object around the y-axis expressed in Eulrer angles. Euler angles are specified in degrees in the interval (-360, 360).

@:value(new Property<Float>("euler.z"))staticread onlyeulerZ:Property<Float> = new Property<Float>("euler.z")

  • The rotation of the game object around the z-axis expressed in Eulrer angles. Euler angles are specified in degrees in the interval (-360, 360).

@:value(new Property<Vector3>("position"))staticread onlyposition:Property<Vector3> = new Property<Vector3>("position")

  • The position of the game object.

@:value(new Property<Float>("position.x"))staticread onlypositionX:Property<Float> = new Property<Float>("position.x")

  • The position of the game object on the x-axis.

@:value(new Property<Float>("position.y"))staticread onlypositionY:Property<Float> = new Property<Float>("position.y")

  • The position of the game object on the y-axis.

@:value(new Property<Float>("position.z"))staticread onlypositionZ:Property<Float> = new Property<Float>("position.z")

  • The position of the game object on the z-axis.

@:value(new Property<Quaternion>("rotation"))staticread onlyrotation:Property<Quaternion> = new Property<Quaternion>("rotation")

  • The rotation of the game object.

@:value(new Property<Float>("rotation.w"))staticread onlyrotationW:Property<Float> = new Property<Float>("rotation.w")

  • The w-component of the game object's rotation quaternion.

@:value(new Property<Float>("rotation.x"))staticread onlyrotationX:Property<Float> = new Property<Float>("rotation.x")

  • The x-component of the game object's rotation quaternion.

@:value(new Property<Float>("rotation.y"))staticread onlyrotationY:Property<Float> = new Property<Float>("rotation.y")

  • The y-component of the game object's rotation quaternion.

@:value(new Property<Float>("rotation.z"))staticread onlyrotationZ:Property<Float> = new Property<Float>("rotation.z")

  • The z-component of the game object's rotation quaternion.

@:value(new Property<Float>("scale"))staticread onlyscale:Property<Float> = new Property<Float>("scale")

  • The uniform scale of the game object.

@:value(new Property<Float>("scale.x"))staticread onlyscaleX:Property<Float> = new Property<Float>("scale.x")

  • The x-component of the scale of the game object.

@:value(new Property<Float>("scale.y"))staticread onlyscaleY:Property<Float> = new Property<Float>("scale.y")

  • The y-component of the scale of the game object.

@:value(new Property<Float>("scale.z"))staticread onlyscaleZ:Property<Float> = new Property<Float>("scale.z")

  • The z-component of the scale of the game object.