- Properties related to the
Go module.
Static variables
@:value(new Property<Vector3>("euler"))staticread onlyeuler:Property<Vector3> = new Property<Vector3>("euler")
- The rotation of the game object expressed in Euler angles.
Euler angles are specified in degrees in the interval (-360, 360).
@:value(new Property<Float>("euler.x"))staticread onlyeulerX:Property<Float> = new Property<Float>("euler.x")
- The rotation of the game object around the x-axis expressed in Eulrer angles.
Euler angles are specified in degrees in the interval (-360, 360).
@:value(new Property<Float>("euler.y"))staticread onlyeulerY:Property<Float> = new Property<Float>("euler.y")
- The rotation of the game object around the y-axis expressed in Eulrer angles.
Euler angles are specified in degrees in the interval (-360, 360).
@:value(new Property<Float>("euler.z"))staticread onlyeulerZ:Property<Float> = new Property<Float>("euler.z")
- The rotation of the game object around the z-axis expressed in Eulrer angles.
Euler angles are specified in degrees in the interval (-360, 360).
@:value(new Property<Vector3>("position"))staticread onlyposition:Property<Vector3> = new Property<Vector3>("position")
- The position of the game object.
@:value(new Property<Float>("position.x"))staticread onlypositionX:Property<Float> = new Property<Float>("position.x")
- The position of the game object on the x-axis.
@:value(new Property<Float>("position.y"))staticread onlypositionY:Property<Float> = new Property<Float>("position.y")
- The position of the game object on the y-axis.
@:value(new Property<Float>("position.z"))staticread onlypositionZ:Property<Float> = new Property<Float>("position.z")
- The position of the game object on the z-axis.
@:value(new Property<Quaternion>("rotation"))staticread onlyrotation:Property<Quaternion> = new Property<Quaternion>("rotation")
- The rotation of the game object.
@:value(new Property<Float>("rotation.w"))staticread onlyrotationW:Property<Float> = new Property<Float>("rotation.w")
- The w-component of the game object's rotation quaternion.
@:value(new Property<Float>("rotation.x"))staticread onlyrotationX:Property<Float> = new Property<Float>("rotation.x")
- The x-component of the game object's rotation quaternion.
@:value(new Property<Float>("rotation.y"))staticread onlyrotationY:Property<Float> = new Property<Float>("rotation.y")
- The y-component of the game object's rotation quaternion.
@:value(new Property<Float>("rotation.z"))staticread onlyrotationZ:Property<Float> = new Property<Float>("rotation.z")
- The z-component of the game object's rotation quaternion.
@:value(new Property<Float>("scale"))staticread onlyscale:Property<Float> = new Property<Float>("scale")
- The uniform scale of the game object.
@:value(new Property<Float>("scale.x"))staticread onlyscaleX:Property<Float> = new Property<Float>("scale.x")
- The x-component of the scale of the game object.
@:value(new Property<Float>("scale.y"))staticread onlyscaleY:Property<Float> = new Property<Float>("scale.y")
- The y-component of the scale of the game object.
@:value(new Property<Float>("scale.z"))staticread onlyscaleZ:Property<Float> = new Property<Float>("scale.z")
- The z-component of the scale of the game object.